Vinci (Florence, Italy) – Unicorno Medieval Fest 2009
01st July 2009
We will be present at the 2009 Edition of Unicorno Medieval Fest in Vinci - Florence, Tuscany Italy in the days of
Saturday and Sunday 25-26 July 2009
you may experience the new Sottomondo's Collectible Cards game, built upon the Fantasy Art Project's pictures.
Prints and gift items from Sottomondo and The Fantasy Art Project. Volouteers maight participate as models for the projects Fantasy Calendar and Collectible Cards Game.
Come and visit us in the days of:
July 2009
Saturday 25 - Sunday 26
in Vinci (Florence Tuscany - Italy)

Review us on CE Games
03rd March 2009

Underworld Online is today listed at the CE Games Directory , members of the site can review the game. CE Games Directory isn't strictly a voting site however there is a ranking formula based on the rating/reviews/positive/negative.
Our players are encouraged to write a review on Underworld Online, as it will help leading new players into the scene.
Humans vs. Monsters
17th December 2008

Just launched! A Humans vs. Monsters competition with in-game prizes, starting from 19 to 21 December 2008.
To be won: 8 experience points to all the winners, with possibility to double to 16 points (+1 Level and 6 pts)!
Check out the rules of the competition and join the battle!
DimensioneX 6.4.6 – Power Up!
29th October 2008
NewComers’ Tournament
20th October 2008

We have launched a new competition which takes place from October 23 to November 5 2008.
You will find it to the Competitions page but what will interest you most are the Rules of the competition.
This competition is reserved for new players, those having joined Underworld online since less than 15 days.
The winner will receive a significant advance to start off his/her own guild or to become a key character in the game (please see the Prizes section in the competition notes).
This particular competition is not aimed to veterans, this edition is not for them (we will launch different ones later).
Invite your friends to join!
DimensioneX 6.4.4 – New features
02nd September 2008
DimensioneX 6.4.3 – More power at your fingertips
31st July 2008
- new getPlayer() function to quickly search players by name and access their in-game data (0 comments)
Underworld 9.3.2
22nd July 2008
A N T E F A C T
With the start of conflicts and the guild Wars, the troubles in the kingdom begin.
The times of prosperity has now come to an end. There was also a rumour that goods shops would soon be exhausted.
But it is right in the hard times that the toughest manage to survive ...
As you may have understood, money is beginning to be scarce.
You won't find more enemies that go around with money in their pockets.
From today the money should be earned with trade and the manufacture of objects, and this part will be extended in the coming days.
Every beginner will have an automatic initial credit of 100 coins, to be spent wisely.
Items' availability in stores
There is limited availability for the following items:
-- Healing Potions (!)
-- Axes normal Lev. 3
-- Bombs (!)
-- Spells
These are items that can be created.
One may ask: How do we produce bombs?
Production of bombs
The bombs can be produced today by the artisans of Level 2 or above.
Keep your equipment!
We tried to solve the issue of equipment that is lost when you exit the game, and we are on the road to have resolved the issue.
Still the mechanism is not perfect but thanks to your reports it will be in short. Let's see how it works.
Clicking [SAVE] everything works as before. If you exit and return, the system tries to re-assign your items back. If they have been taken away, the system tries to give you other similar items.
Clicking [SAVE AND EXIT] however, after the usual request password, the objects that you who are in the catalogue are destroyed and saved in your profile.
When you will log back in, the items will be re-created and will be returned to you in their original state.
In conclusion:
-- If you want to exit the game and stop for a bit, do [SAVE AND EXIT] and you will get your "catalogue" items back when you log in next time.
-- If you want to continue to play, click [SAVE] and everything will work as before.
Wizards: attack in one click
By popular demand, we extended to magicians the system for selecting weapons (they need to be spells!). Use the [ATTACK] button to attack with your favorite spell with a single click.
If you want to cast other spells, just use the regular [SPELL] command with two clicks, which works as before.
Invasion of soldiers!
As well as the invasion of monsters, the arrival of a legion of soldiers is now among the unexpected things that can occur.
Command the robot characters
The robots characters now respond to your commands!!
Some notes:
-- Robots accept commands only from those who are recognized as "allies" (humans with humans - monsters with monsters)
-- Now that the system works, many interesting innovations will come soon. The fact that you can control robots will change the way we play because in fact expands the range of your choices and strategies that you can put into place.
-- The base logic will be that who has the highest level will be able to give more powerful commands. The king / queen will also have more opportunities compared to ordinary mortals so there will be more struggles for the crown.
The progeny of evil
Vampires and Wolves had no way to earn money so far, but now they have one: to create their progeny!
When a human gets infected, he "knows" to be your adept and that this information is visible when you look at him.
But here is the best part:
your followers accept that you order to them to go and propagate the infection.
If they are successful, for each new adept that THEY make on your behalf, YOU earn 5 coins and furthermore you have a new adept to which you can still command.
If you are good at controlling your army of vampires or wolves, soon your richness will grow.
Some notes:
-- You do not earn coins for infectiong players (otherwise someone with two characters could quickly build a wealth without fatigue)
-- The leader of the infection must be connected to the game and in the area where the infection occurs. Otherwise money is not credited, even though the infection progresses.
Have fun!
DimensioneX 6.4.2 – Context sensitive menus and dynamic text
08th July 2008
- Fixed custom panel's DROPDOWN controls so that $OWNER and $AGENT system variables are fully supported. You can now implement context-sensitive commands associated to an object or character. (0 comments)
DimensioneX 6.4.1 – Improved Persistence Support
29th June 2008
- Improved persistence support via the saveInfo / restore method (serialization). Live example in the game Underworld Online (source code included) (0 comments)
